GetRoomKey#

ExportRoom.GetRoomKey()#

ルームキーを取得します。

Returns:

ルームキー

Return type:

string

Example#

-- ルーム設定の取得
print("Gravity: "..tostring(vci.vc.room.GetGravity()))
print("WalkSpeed: "..vci.vc.room.GetWalkSpeed())
print("JumpSpeed: "..vci.vc.room.GetJumpSpeed())
print("RoomKey: "..vci.vc.room.GetRoomKey())

-- プレイヤー情報の取得
local players = vci.vc.room.GetAllPlayers()
local currentPlayersString = "Current Players: "
local idToNameMap = {}
for k, v in pairs(players) do
    local name = v.GetName()
    idToNameMap[v.GetId()] = name
    currentPlayersString = currentPlayersString..name..", "
end
print(string.sub(currentPlayersString, 1, -3))

-- ローカルプレイヤーの取得
local localPlayer = vci.vc.room.GetLocalPlayer()
print("local player: "..localPlayer.GetName())

-- 入室時コールバックの登録
vci.vc.room.OnPlayerJoined(
    function (joinEvent)  -- {"PlayerId": string}
        local id = joinEvent["PlayerId"]
        local name = vci.vc.room.GetPlayerById(id).GetName()

        -- プレイヤーが入室するとコンソールに名前を表示
        print(name.." has joined.")
        idToNameMap[id] = name
    end
)

-- 退出時コールバックの登録
vci.vc.room.OnPlayerLeft(
    function (leftEvent)  -- {"PlayerId": string}
        local id = leftEvent["PlayerId"]
        local name = idToNameMap[id]

        -- プレイヤーが退出するとコンソールに名前を表示
        if name ~= nil then print(name.." has left.") end
        idToNameMap[id] = nil
    end
)